Sunday, June 8, 2014

Moving.

So I don't have to keep up with 32-someodd blogs I post on, I'm moving this development blog to my site http://saeko.arc-nova.org/ and http://saeko.arc-nova.org/?page_id=162. Update your bookmarks accordingly.

Wednesday, January 1, 2014

Obligatory not dead post

Rumors of my demise have been greatly exaggerated. I've been very busy with other projects (making stuff for Poser/DAZ Studio mostly check it out here!) and general apathy. This post is just to let you know I'm not dead and that I've uploaded the source (what little there is of it >.>). Tinker with it, add to it, whatever. Just as long as you don't mind your contributions being released under the license Sexy68k is (which is GPL v2).

Grab the source here. While you're there, feel free to browse my other github repositories to see what I've been up to.

Saturday, March 24, 2012

Huge update.

To start things off, I've been unmotivated lately so not much is getting done.
But! There is good news: it's not dead. I've also rewrote most of the codebase as well as changing the name.
New name is Sexy68k.
I've also decided to focus on just the gameplay aspect. I'll let other people deal with adding ROM hacking specific tools. Moved from Visual Studio 2005 to Visual C++ 6 (don't insult/flame/etc. me about it. I will ignore you). Still GPL v2.

Wednesday, September 1, 2010

Err... Yeah.

Sorry for not posting for a while, but "Real Life" has popped up. :p

As for what I said about Direct X? Yeah... you can forget that. I may wind up using Direct X after all. >.>

It all boils down to this: After some research, it appears SDL doesn't want to play nice with the WinAPI (at least not without some hackish workarounds). So, I decided to go with Direct X after all.

I decided to change build my build environment too, going from MinGW/Dev-Cpp to Visual Studio 2005. Oh, don't get me wrong; I won't be doing it in .NET, it'll still be C/WinAPI. I just like VS better than Dev-Cpp.

Monday, July 19, 2010

Slow progress is slow.

Progress is slow going right now. Even with Keropi's source, I'm still learning the ins and outs of C/WinAPI programming and programming in general. I know for sure it'll use SDL (for portability reasons) for audio, video, and controllers.For all I care, Direct X/XNA/etc. can go screw itself.

Thursday, May 27, 2010

Good news everyone!

Okay, after doing some searching, I don't have to code it from scratch. :D
I found the source code to Keropi, another X68000 emulator. Working off of it, sx68k
development moves ahead.

Thursday, May 20, 2010

Getting started.

Welcome. This blog is focused on my Sharp X68000 emulator, sx68k. After realizing that most, if not all, X68000 emulators suck, I decided to create my own. The main focus of sx68k is:
  • Accuracy first and foremost
  • Tools to assist the ROM hacking community (of which I am a proud member)
  • AVI recording for showing off X68000 games
  • Dynamic window for games that use certain resolutions