Wednesday, September 1, 2010

Err... Yeah.

Sorry for not posting for a while, but "Real Life" has popped up. :p

As for what I said about Direct X? Yeah... you can forget that. I may wind up using Direct X after all. >.>

It all boils down to this: After some research, it appears SDL doesn't want to play nice with the WinAPI (at least not without some hackish workarounds). So, I decided to go with Direct X after all.

I decided to change build my build environment too, going from MinGW/Dev-Cpp to Visual Studio 2005. Oh, don't get me wrong; I won't be doing it in .NET, it'll still be C/WinAPI. I just like VS better than Dev-Cpp.

Monday, July 19, 2010

Slow progress is slow.

Progress is slow going right now. Even with Keropi's source, I'm still learning the ins and outs of C/WinAPI programming and programming in general. I know for sure it'll use SDL (for portability reasons) for audio, video, and controllers.For all I care, Direct X/XNA/etc. can go screw itself.

Thursday, May 27, 2010

Good news everyone!

Okay, after doing some searching, I don't have to code it from scratch. :D
I found the source code to Keropi, another X68000 emulator. Working off of it, sx68k
development moves ahead.

Thursday, May 20, 2010

Getting started.

Welcome. This blog is focused on my Sharp X68000 emulator, sx68k. After realizing that most, if not all, X68000 emulators suck, I decided to create my own. The main focus of sx68k is:
  • Accuracy first and foremost
  • Tools to assist the ROM hacking community (of which I am a proud member)
  • AVI recording for showing off X68000 games
  • Dynamic window for games that use certain resolutions